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Battle for wesnoth menu music
Battle for wesnoth menu music













battle for wesnoth menu music
  1. #BATTLE FOR WESNOTH MENU MUSIC UPDATE#
  2. #BATTLE FOR WESNOTH MENU MUSIC FULL#
  3. #BATTLE FOR WESNOTH MENU MUSIC FREE#
  4. #BATTLE FOR WESNOTH MENU MUSIC WINDOWS#

Suggested save file names now use spaces instead of underscores. Miscellaneous low-level optimizations in game rendering code, improving

#BATTLE FOR WESNOTH MENU MUSIC WINDOWS#

This reducesĬPU usage in fullscreen windows such as MP lobby by about 85. GUI2 windows no longer redraw everything 50 times per second. Updated translations: British English, Chinese (Simplified), Czech, Rename the Khalifate to the Dunefolk, as well as renaming all the faction's units. S08/S09 A Small Favor 2/3 - preventing door operation/usage. Has received improvements in dialog, map appearance, and difficulty. S19 has been rebalanced to increase difficulty and allow player enemyĮndless Night' now has accurate improved scenario objectives. Iliah-Malal can now be killed by either undead or Delfador in S19.

#BATTLE FOR WESNOTH MENU MUSIC FULL#

Message displays the unit type name when a nameless unit speaks and no custom caption= is specified (issue #3211).Īdded an order dropdown that allows you to sort add-ons by the time ofĪdd a full set of hints on easy difficulty. Kill animate=yes no longer scrolls to units through fog or shroud, thus matching 1.12's behavior again.

battle for wesnoth menu music

Since API changes aren't allowed in the stable branch, we have reverted it.įixed an occasional crash at the loading screen related to multi-thread access of the image cache. We learned that the ability to create such units is documented, and thus disallowing it was an API change. Removed validation to ensure units cannot have negative hitpoints. if there's no music installed for the game (issue #3194). The music now changes immediately when you load a save file (issue #2602).įixed Lua errors when setting a music track that cannot be found when the playlist is already empty, e.g. when using the Host Networked Game option from the Multiplayer menu in the game (issue #3206). Updated translations: British English, Chinese (Traditional), Czech, French, Italian, Japanese, Scottish Gaelic, Spanishįixed lan_server option not causing the server to exit once vacated, e.g. S2: made enemy starting gold equal to that of the player.Īdded portrait and updated sprite for Giant Ant. Reduced starting gold and income in scenarios 10 to 13įix S09 Training Session not ending when all dark adepts die (issue #3192) Warn player about water when stepping on any shallow water hex.Īllow Konrad and Li sar to level up and add corresponding dialogue for part 2įixed crash in presence of units with negative hitpoints (issue #3042).Įfficiency improvements to filter evaluations in the Goto Micro AI and some AI helper functionsįix possibility of villagers blocking pickup of sword in S10 The Flaming Sword (issue #3207). S17c: Modified Burin s description of trolls.

#BATTLE FOR WESNOTH MENU MUSIC UPDATE#

S12a: Update objectives to make it clear that gold is not received if Sisal dies. S8: add text and updated objectives when rescuing Eryssa.

battle for wesnoth menu music

S5: Add gates to map instead of images and overlays. S4: Have Hamel describe Ghouls if Camerin is dead. S1: Spawn 2 Troll Whelps instead of 4 and a normal Troll. Gold in S10-13 is adjusted if Krash is dead.

#BATTLE FOR WESNOTH MENU MUSIC FREE#

S4: (MP only) free Cleodil at scenario start.Įryssa now must survive if she joins the player.įather Morvin and Sister Thera will now respawn at Tallin s location if they die to prevent illogical gameplay. S3: remove shroud from enemy sides upon Kalenz s arrival. S11: show objectives after finding gold and releasing prisoners.ĭisabled side shuffling in MP (checking the box does nothing).įixed missing persistent data at the end of chapter 3.

battle for wesnoth menu music

S10: show objectives after defeating enemy leaders. S2: Modified Dacyn s dialogue upon undead arrival. S1: Removed early finish bonus for fleeing. S3 and S11: New scenarios completely rewritten from scratch. Revised and rebalanced gameplay in all scenarios. S3: Added event to make Storm Trident more obvious.Ĭomplete revision of all dialogue and story text. S4: Added dialogue between Baran and Tairach when they engage in combat. S3: Changed castle to permanent chaotic ToD and rebalanced scenario accordingly.















Battle for wesnoth menu music